head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.

Optimization · Pure Optimization
A turn-based fantasy strategy game where economy and army optimization decide games.
Fire Emblem: Three Houses leans Optimization (Pure Optimization); Might & Magic Heroes VII leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
Might & Magic Heroes VII
no reflex demand, turn-based strategy
Might & Magic Heroes VII leans a little harder on reads, though the gap is small.
Fire Emblem: Three Houses
AI follows fixed aggression rules
Might & Magic Heroes VII
human opponents can be out-maneuvered strategically
Might & Magic Heroes VII leans a little harder on variance, though the gap is small.
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Might & Magic Heroes VII
combat rolls and map resource randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Class routing and build planning dominates
Might & Magic Heroes VII
army building and economy optimization dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.