head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.

Optimization · Pure Optimization
Tests demon-fusion team building and tactical grid optimization against scripted encounter design.
Fire Emblem: Three Houses leans Optimization (Pure Optimization); Shin Megami Tensei: Devil Survivor 2 - Record Breaker leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Turn-based menus - hands are irrelevant
Fire Emblem: Three Houses leans a little harder on reads, though the gap is small.
Fire Emblem: Three Houses
AI follows fixed aggression rules
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Enemy AI follows mappable priorities, never models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Demon auction and skill cracks add manageable RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Class routing and build planning dominates
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Team building, fusion and grid positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Fire Emblem: Three Houses →
full breakdown
Shin Megami Tensei: Devil Survivor 2 - Record Breaker →