head to head
Fire Emblem: Three HousesvsSid Meier's Civilization IV: Colonization
Fire Emblem: Three Houses leans Optimization (Pure Optimization); Sid Meier's Civilization IV: Colonization leans Optimization (Pure Optimization).
Fire Emblem: Three HousesSid Meier's Civilization IV: Colonization
Axis by axis
Execution1 vs 0
Fire Emblem: Three Houses leans harder on execution: Menu-driven, no mechanical bar
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Sid Meier's Civilization IV: Colonization leans harder on variance: Map generation and exploration hide early information
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

