head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A musou spinoff of Fire Emblem: Three Houses blending hack-and-slash combat with light tactics.

Optimization · Practiced Mastery
Open-world Wizarding World RPG about exploring Hogwarts and chaining spell combos.
Fire Emblem Warriors: Three Hopes leans Optimization (Pure Optimization); Hogwarts Legacy leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Warriors: Three Hopes
Real-time combat is forgiving hack-and-slash
Hogwarts Legacy
Spell combos and dodges at forgiving difficulty
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Warriors: Three Hopes
Enemy commanders follow scripted AI
Hogwarts Legacy
Enemies use fixed shield-and-attack scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Warriors: Three Hopes
Minor drop and recruitment randomness
Hogwarts Legacy
Little randomness beyond loot rolls
Fire Emblem Warriors: Three Hopes leans a little harder on optimization, though the gap is small.
Fire Emblem Warriors: Three Hopes
Class builds, unit orders, weapon triangle, map management decide battles
Hogwarts Legacy
Talents, gear traits, and combo routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.