head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
Beloved fantasy turn-based strategy of heroes, castles, and stacked creature armies racing for map control.
Fire Emblem leans Optimization (Pure Optimization); Heroes of Might and Magic II leans Optimization (Pure Optimization).
Fire Emblem leans a little harder on execution, though the gap is small.
Fire Emblem
no real-time physical skill, turn-based
Heroes of Might and Magic II
Turn-based clicking only
Heroes of Might and Magic II leans a little harder on reads, though the gap is small.
Fire Emblem
AI is scripted, no true adaptation
Heroes of Might and Magic II
Hotseat duels reward mind games; AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
hit chance rolls are heavily randomized
Heroes of Might and Magic II
Map exploration, morale, luck, and combat rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
permadeath tactics and builds near-solvable
Heroes of Might and Magic II
Build orders, hero chaining, and creature math are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.