head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.
Fire Emblem leans Optimization (Pure Optimization); Knights of the Old Republic leans Optimization (Pure Optimization).
Knights of the Old Republic leans a little harder on execution, though the gap is small.
Fire Emblem
no real-time physical skill, turn-based
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
AI is scripted, no true adaptation
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
hit chance rolls are heavily randomized
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
permadeath tactics and builds near-solvable
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.