head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
The genre-defining 1993 space 4X of galactic conquest, diplomacy and ship design.
Fire Emblem leans Optimization (Pure Optimization); Master of Orion leans Optimization (Pure Optimization).
Fire Emblem leans a little harder on execution, though the gap is small.
Fire Emblem
no real-time physical skill, turn-based
Master of Orion
Pure turn-based menus
Fire Emblem leans a little harder on reads, though the gap is small.
Fire Emblem
AI is scripted, no true adaptation
Master of Orion
AI emperors are predictable policy machines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
hit chance rolls are heavily randomized
Master of Orion
Random galaxies and tech trees vary each game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
permadeath tactics and builds near-solvable
Master of Orion
Tech beelines and ship design dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.