head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
Optimizing custom race design and tech priorities across a randomly generated galaxy.
Fire Emblem leans Optimization (Pure Optimization); Master of Orion (2016) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
no real-time physical skill, turn-based
Master of Orion (2016)
Turn-based menus; no physical demands at all
Master of Orion (2016) leans a little harder on reads, though the gap is small.
Fire Emblem
AI is scripted, no true adaptation
Master of Orion (2016)
AI races follow defined personalities without adapting to your play
Master of Orion (2016) leans a little harder on variance, though the gap is small.
Fire Emblem
hit chance rolls are heavily randomized
Master of Orion (2016)
Random galaxy generation and diplomatic outcomes add hidden elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
permadeath tactics and builds near-solvable
Master of Orion (2016)
Race design, tech priorities, and fleet composition are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.