head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
A 1994 Sid Meier strategy game about building colonial economies and winning independence.
Fire Emblem leans Optimization (Pure Optimization); Sid Meier's Colonization leans Optimization (Pure Optimization).
Fire Emblem leans a little harder on execution, though the gap is small.
Fire Emblem
no real-time physical skill, turn-based
Sid Meier's Colonization
Turn-based; hands irrelevant
Fire Emblem leans a little harder on reads, though the gap is small.
Fire Emblem
AI is scripted, no true adaptation
Sid Meier's Colonization
Royal and rival AI behave on fixed schedules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
hit chance rolls are heavily randomized
Sid Meier's Colonization
Random New World maps and native placement vary starts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
permadeath tactics and builds near-solvable
Sid Meier's Colonization
Production chains and liberty-bell timing are a solvable economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.