head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
A turn-based tactics RPG about exploiting terrain and squad synergies.
Fire Emblem leans Optimization (Pure Optimization); Urtuk: The Desolation leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
no real-time physical skill, turn-based
Urtuk: The Desolation
Turn-based, so no reflex or aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
AI is scripted, no true adaptation
Urtuk: The Desolation
Enemy AI is scripted, not adaptive to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
hit chance rolls are heavily randomized
Urtuk: The Desolation
Battlefield generation and crit rolls add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
permadeath tactics and builds near-solvable
Urtuk: The Desolation
Exploiting terrain, traits and positioning is the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.