head to head
Firewall Zero HourvsSquad
Firewall Zero Hour leans Reads (Grand Arena); Squad leans Execution (Competitive PvP).
Firewall Zero HourSquad
Axis by axis
Execution6 vs 8
Squad leans harder on execution: Bullet drop, sway, suppression test aim
Reads7 vs 7
Even - both lean on reads about the same.
Variance3 vs 2
Firewall Zero Hour leans harder on variance: Random objective placement adds match variety
Optimization6 vs 5
Firewall Zero Hour leans harder on optimization: Loadouts, coordination, and angle control are deep
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

