head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Optimization · Light / Casual
A hand-animated narrative platformer where story choices outweigh its gentle puzzles.
Firewatch leans Optimization (Light / Casual); Forgotton Anne leans Optimization (Light / Casual).
Forgotton Anne leans a little harder on execution, though the gap is small.
Firewatch
Walking and radio dialogue only.
Forgotton Anne
Light platforming with forgiving timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
Forgotton Anne
No adversaries
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Minor environmental discoveries.
Forgotton Anne
Branching dialogue hides some outcomes initially
Forgotton Anne leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
Forgotton Anne
Simple energy puzzles with fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.