head to head
FirewatchvsImpostor Factory
Firewatch leans Optimization (Light / Casual); Impostor Factory leans Variance (Light / Casual).
FirewatchImpostor Factory
Axis by axis
Execution1 vs 0
Firewatch leans harder on execution: Walking and radio dialogue only.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Impostor Factory leans harder on variance: The mystery is hidden information that unfolds on rails
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

