head to head
FirewatchvsLife is Strange 2
Firewatch leans Optimization (Light / Casual); Life is Strange 2 leans Variance (Light / Casual).
FirewatchLife is Strange 2
Axis by axis
Execution1 vs 0
Firewatch leans harder on execution: Walking and radio dialogue only.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Life is Strange 2 leans harder on variance: Branching consequences unknown until seen
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

