head to head
FirewatchvsSubmerged
Firewatch leans Optimization (Light / Casual); Submerged leans Optimization (Light / Casual).
FirewatchSubmerged
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Firewatch leans harder on variance: Minor environmental discoveries.
Optimization2 vs 3
Submerged leans harder on optimization: Finding supply routes is gentle exploration, not problem-solving
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

