head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Variance · Light / Casual
A short horror visual novel seen through a man whose senses render the world as flesh.
Firewatch leans Optimization (Light / Casual); The Song of Saya leans Variance (Light / Casual).
Firewatch leans a little harder on execution, though the gap is small.
Firewatch
Walking and radio dialogue only.
The Song of Saya
No dexterity component; pure reading
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
The Song of Saya
No opponent of any kind
The Song of Saya leans a little harder on variance, though the gap is small.
Firewatch
Minor environmental discoveries.
The Song of Saya
A few branch choices hide unseen endings
Firewatch leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
The Song of Saya
Minimal choice mapping across three endings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.