head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Execution · Light / Casual
A choice-driven narrative adventure following Clementine through a collapsing world.
Firewatch leans Optimization (Light / Casual); The Walking Dead: Season Two leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Walking and radio dialogue only.
The Walking Dead: Season Two
Occasional QTEs with generous timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
The Walking Dead: Season Two
Characters react along scripted branches
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Minor environmental discoveries.
The Walking Dead: Season Two
Choice outcomes are unknown only on first play
Firewatch leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
The Walking Dead: Season Two
Almost nothing to optimize; the story carries
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.