head to head
FirewatchvsWhere the Water Tastes Like Wine
Firewatch leans Optimization (Light / Casual); Where the Water Tastes Like Wine leans Variance (Light / Casual).
FirewatchWhere the Water Tastes Like Wine
Axis by axis
Execution1 vs 0
Firewatch leans harder on execution: Walking and radio dialogue only.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Where the Water Tastes Like Wine leans harder on variance: Which tales spread and mutate is loosely random
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

