head to head
Five Nights at Freddy's 4 asks more than Life is Strange, and the gap is execution.

Variance · Systems & Chaos
Listening for randomised audio cues and executing a defensive checking routine.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Five Nights at Freddy's 4 leans Variance (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Five Nights at Freddy's 4 leans clearly harder on execution.
Five Nights at Freddy's 4
Reacting to breath audio cues within tight windows matters
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's 4
Animatronic movement is RNG, not an adapting mind
Life is Strange
Scripted teen drama; no opponent models the player
Five Nights at Freddy's 4 leans clearly harder on variance.
Five Nights at Freddy's 4
Random animatronic positions stay hidden behind audio cues
Life is Strange
Rewind obscures which choices are truly consequential
Five Nights at Freddy's 4 leans a little harder on optimization, though the gap is small.
Five Nights at Freddy's 4
Door-checking routines become a learnable optimal loop
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.