head to head
Five Nights at Freddy's 4vsSpace Quest IV: Roger Wilco and the Time Rippers
Five Nights at Freddy's 4 leans Variance (Systems & Chaos); Space Quest IV: Roger Wilco and the Time Rippers leans Optimization (Systems & Chaos).
Five Nights at Freddy's 4Space Quest IV: Roger Wilco and the Time Rippers
Axis by axis
Execution4 vs 2
Five Nights at Freddy's 4 leans harder on execution: Reacting to breath audio cues within tight windows matters
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Five Nights at Freddy's 4 leans harder on variance: Random animatronic positions stay hidden behind audio cues
Optimization6 vs 7
Space Quest IV: Roger Wilco and the Time Rippers leans harder on optimization: Scripted puzzles converge to a single known solution path
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

