head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A horror stealth game testing how fast you map a monster's hidden rules.

Optimization · Systems & Chaos
Racing the day cycle to stack items faster than the seed punishes you.
Five Nights at Freddy's: Secret of the Mimic leans Optimization (Systems & Chaos); Muck leans Optimization (Systems & Chaos).
Muck leans a little harder on execution, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
Walking, hiding and gadget use under pressure, modest demands
Muck
Kiting bosses and dodging demands basic action skill
Five Nights at Freddy's: Secret of the Mimic leans a little harder on reads, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
The Mimic is scripted-plus-random, not a genuine adapting mind
Muck
Enemies swarm on simple scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's: Secret of the Mimic
Costume disguises and patrol behaviour stay hidden until learned
Muck
Seeds, chest rolls and item drops shape every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's: Secret of the Mimic
Mapping safe routes and mechanics converges to a routine
Muck
Power-stacking economy and day-loop routing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.