head to head

FlatOut 4: Total Insanity cover artvsSplit/Second cover art

FlatOut 4: Total InsanityvsSplit/Second

FlatOut 4: Total Insanity leans Execution (Pure Mechanics); Split/Second leans Execution (Pure Mechanics).

EXECUTION7 /10READS2 /10VARIANCE3 /10OPTIMIZATION4 /10
FlatOut 4: Total InsanitySplit/Second

Axis by axis

Execution7 vs 8

Split/Second leans harder on execution: Drafting, drifting and dodging collapsing set pieces.

Reads2 vs 2

Even - both lean on reads about the same.

Variance3 vs 4

Split/Second leans harder on variance: Triggered explosions and route changes upend races constantly.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

FlatOut 4: Total Insanity

full breakdown

Split/Second