head to head
FlatOut: Ultimate CarnagevsSuper Sidekicks
FlatOut: Ultimate Carnage leans Execution (Pure Mechanics); Super Sidekicks leans Execution (Pure Mechanics).
FlatOut: Ultimate CarnageSuper Sidekicks
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads2 vs 3
Super Sidekicks leans harder on reads: Versus humans there is feint-and-anticipate play; CPU is patterned
Variance3 vs 2
FlatOut: Ultimate Carnage leans harder on variance: Debris and pileups scramble any planned lap
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

