head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Keeping speed through destruction-racing chaos that punishes clean-lap plans.

Execution · Pure Mechanics
A comedic twitch top-down shooter set in a cartoon war.
FlatOut: Ultimate Carnage leans Execution (Pure Mechanics); Super Trench Attack! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut: Ultimate Carnage
Holding racing lines through wrecks and ragdoll chaos tests hands
Super Trench Attack!
Twitch aiming and dodging is the core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut: Ultimate Carnage
Rival drivers ram predictably, light multiplayer jockeying
Super Trench Attack!
Enemies follow scripted AI, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut: Ultimate Carnage
Debris and pileups scramble any planned lap
Super Trench Attack!
Enemy spawns add modest unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut: Ultimate Carnage
Car upgrades and track shortcuts are mappable
Super Trench Attack!
Weapon and upgrade choices offer light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.