head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A destruction-heavy racer where holding a line through flying debris is the core skill.

Execution · Pure Mechanics
A snowboarding sim testing precise trick execution and line memorization.
FlatOut leans Execution (Pure Mechanics); Shredders leans Execution (Pure Mechanics).
Shredders leans a little harder on execution, though the gap is small.
FlatOut
Car control through destructible chaos at speed
Shredders
Precise trick timing, balance and landing control dominate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut
AI racers don't adapt; multiplayer reads are shallow
Shredders
Mostly solo/coop, no adaptive opponent to predict
FlatOut leans a little harder on variance, though the gap is small.
FlatOut
Physics debris and crash chaos inject randomness
Shredders
Slope conditions fixed, little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut
Lines, upgrades, and nitro management are learnable
Shredders
Learning lines and trick combos for score routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.