head to head
Fobia: St. Dinfna HotelvsThe Quarry
Fobia: St. Dinfna Hotel leans Optimization (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
Fobia: St. Dinfna HotelThe Quarry
Axis by axis
Execution3 vs 2
Fobia: St. Dinfna Hotel leans harder on execution: Light combat and evasion, never twitch-defining
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 5
Fobia: St. Dinfna Hotel leans harder on optimization: Puzzle chains and resource routing are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

