head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Tests long-horizon squad-building and tactical optimisation against simulation noise.

Optimization · Pure Optimization
Beloved fantasy turn-based strategy of heroes, castles, and stacked creature armies racing for map control.
Football Manager 26 leans Optimization (Pure Optimization); Heroes of Might and Magic II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Football Manager 26
Menus and team talks need no hands
Heroes of Might and Magic II
Turn-based clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Football Manager 26
AI managers are mappable; online rivals rare
Heroes of Might and Magic II
Hotseat duels reward mind games; AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Football Manager 26
Match engine rolls and injuries swing seasons
Heroes of Might and Magic II
Map exploration, morale, luck, and combat rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Football Manager 26
Squad building, tactics and finances are a solvable machine
Heroes of Might and Magic II
Build orders, hero chaining, and creature math are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.