head to head
For Honor asks more than SoulCalibur VI, and the gap is variance.

Reads · Competitive PvP
Directional melee fighter with deep mixups.

Execution · Grand Arena
A weapons-based 3D fighter where Reversal Edge decisions and ring positioning create constant human reads.
For Honor leans Reads (Competitive PvP); SoulCalibur VI leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
For Honor
Direction-based attacks need fast inputs
SoulCalibur VI
Reversal Edge timing and long lethal hit strings require tight execution
For Honor leans a little harder on reads, though the gap is small.
For Honor
Mixups versus parries are pure reads
SoulCalibur VI
Reversal Edge is a pure read-off mechanic against human opponents
For Honor leans clearly harder on variance.
For Honor
Revenge build and ganks add swings
SoulCalibur VI
No RNG; ring position is full information
SoulCalibur VI leans a little harder on optimization, though the gap is small.
For Honor
Hero kits and feat builds tuned
SoulCalibur VI
Soul Charge routes and matchup character knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.