head to head
For Honor asks more than Tekken 6, and the gap is variance.

Reads · Competitive PvP
Directional melee fighter with deep mixups.

Execution · Competitive PvP
A combo-heavy 3D fighter where lab-trained hands meet live human prediction.
For Honor leans Reads (Competitive PvP); Tekken 6 leans Execution (Competitive PvP).
Tekken 6 leans a little harder on execution, though the gap is small.
For Honor
Direction-based attacks need fast inputs
Tekken 6
Bound combos and movement push a high physical ceiling
For Honor leans a little harder on reads, though the gap is small.
For Honor
Mixups versus parries are pure reads
Tekken 6
Rage comebacks amplify the human guessing game
For Honor leans clearly harder on variance.
For Honor
Revenge build and ganks add swings
Tekken 6
Visible state; nothing meaningfully random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
For Honor
Hero kits and feat builds tuned
Tekken 6
Optimal bound routes and punishment charts are lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.