head to head
For the King IIvsPokémon Mystery Dungeon: Red Rescue Team
For the King II leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
For the King IIPokémon Mystery Dungeon: Red Rescue Team
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
For the King II leans harder on variance: Slot-style combat rolls and map events dominate single runs
Optimization7 vs 6
For the King II leans harder on optimization: Party builds, focus economy and risk math decide campaigns
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

