head to head
For the KingvsGems of War
For the King leans Variance (Systems & Chaos); Gems of War leans Optimization (Systems & Chaos).
For the KingGems of War
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Gems of War leans harder on reads: Async PvP defenses are AI-piloted, nothing adapts to you
Variance7 vs 6
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

