head to head
For the KingvsMarvel Puzzle Quest
For the King leans Variance (Systems & Chaos); Marvel Puzzle Quest leans Optimization (Systems & Chaos).
For the KingMarvel Puzzle Quest
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Marvel Puzzle Quest leans harder on reads: PvP is asynchronous versus AI-driven defences, not live minds
Variance7 vs 6
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

