head to head
For the KingvsPokémon Mystery Dungeon: Explorers of Time
For the King leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Explorers of Time leans Optimization (Systems & Chaos).
For the KingPokémon Mystery Dungeon: Explorers of Time
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

