head to head
For the KingvsPuzzle Quest: Galactrix
For the King leans Variance (Systems & Chaos); Puzzle Quest: Galactrix leans Optimization (Systems & Chaos).
For the KingPuzzle Quest: Galactrix
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Puzzle Quest: Galactrix leans harder on reads: AI opponents follow greedy heuristics, not adaptation
Variance7 vs 6
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

