head to head
For the KingvsTainted Grail: Conquest
For the King leans Variance (Systems & Chaos); Tainted Grail: Conquest leans Optimization (Systems & Chaos).
For the KingTainted Grail: Conquest
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization7 vs 8
Tainted Grail: Conquest leans harder on optimization: Mythos synergy and passive stacking form a deep build space
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

