head to head
For the KingvsWarhammer Quest
For the King leans Variance (Systems & Chaos); Warhammer Quest leans Optimization (Systems & Chaos).
For the KingWarhammer Quest
Axis by axis
Execution1 vs 0
For the King leans harder on execution: Turn-based slot rolls need no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

