head to head

For the King cover artvsWizardry: Proving Grounds of the Mad Overlord cover art

For the KingvsWizardry: Proving Grounds of the Mad Overlord

For the King leans Variance (Systems & Chaos); Wizardry: Proving Grounds of the Mad Overlord leans Optimization (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION7 /10
For the KingWizardry: Proving Grounds of the Mad Overlord

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 6

For the King leans harder on variance: Dice-roll combat and random maps dominate single runs

Optimization7 vs 8

Wizardry: Proving Grounds of the Mad Overlord leans harder on optimization: Party builds, mapping and spell economy are solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

For the King

full breakdown

Wizardry: Proving Grounds of the Mad Overlord