head to head
For the KingvsWizardry: Proving Grounds of the Mad Overlord
For the King leans Variance (Systems & Chaos); Wizardry: Proving Grounds of the Mad Overlord leans Optimization (Systems & Chaos).
For the KingWizardry: Proving Grounds of the Mad Overlord
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 8
Wizardry: Proving Grounds of the Mad Overlord leans harder on optimization: Party builds, mapping and spell economy are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

