head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A compulsive grind-and-automate sandbox where optimizing the resource loop is the whole game.

Optimization · Pure Optimization
Macabre management sim about running a medieval cemetery as a business.
Forager leans Optimization (Pure Optimization); Graveyard Keeper leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Click-and-walk inputs, no dexterity ceiling
Graveyard Keeper
Light action farming inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
No opponents
Graveyard Keeper
Villagers run on fixed schedules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Minor drop randomness, quickly irrelevant
Graveyard Keeper
Minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Pure economy loop: automate, expand, compound
Graveyard Keeper
Sprawling tech trees and grind-route efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.