head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A compulsive grind-and-automate sandbox where optimizing the resource loop is the whole game.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.
Forager leans Optimization (Pure Optimization); Lara Croft Go leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Click-and-walk inputs, no dexterity ceiling
Lara Croft Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
No opponents
Lara Croft Go
Hazards move on fixed rules
Forager leans a little harder on variance, though the gap is small.
Forager
Minor drop randomness, quickly irrelevant
Lara Croft Go
Everything visible on the board
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Pure economy loop: automate, expand, compound
Lara Croft Go
Each level is a solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.