head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A compulsive grind-and-automate sandbox where optimizing the resource loop is the whole game.

Optimization · Pure Optimization
Galar-region Pokémon adding open Wild Area exploration and stadium Dynamax battles.
Forager leans Optimization (Pure Optimization); Pokémon Sword leans Optimization (Pure Optimization).
Forager leans a little harder on execution, though the gap is small.
Forager
Click-and-walk inputs, no dexterity ceiling
Pokémon Sword
Turn-based menus
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
No opponents
Pokémon Sword
Gym AI is static
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Minor drop randomness, quickly irrelevant
Pokémon Sword
Wild Area spawns and raid rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Pure economy loop: automate, expand, compound
Pokémon Sword
Dynamax timing and team building decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.