head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A compulsive grind-and-automate sandbox where optimizing the resource loop is the whole game.

Optimization · Pure Optimization
A turn-based JRPG won through formation tactics, rune builds, and exhaustive recruit hunting.
Forager leans Optimization (Pure Optimization); Suikoden V leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Click-and-walk inputs, no dexterity ceiling
Suikoden V
Menu-driven turns; inputs trivial.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
No opponents
Suikoden V
Fixed enemy scripts throughout.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Minor drop randomness, quickly irrelevant
Suikoden V
Hidden recruitment triggers and drop rolls.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forager
Pure economy loop: automate, expand, compound
Suikoden V
Party formations, runes, and recruitment routing solve it.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.