head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A slow cinematic thriller that tests patience and attention, not skill.

Optimization · Light / Casual
A comedy playground that tests curiosity far more than any skill.
Fort Solis leans Optimization (Light / Casual); Jazzpunk leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
Walking and occasional QTEs carry no real ceiling
Jazzpunk
Wandering and clicking gags takes no skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
A scripted thriller with no adversary to model
Jazzpunk
NPCs are joke dispensers, not adversaries
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
The mystery is fixed; only first-playthrough ignorance hides it
Jazzpunk
Gags are authored and repeat identically
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
Light log-hunting is the only system to engage
Jazzpunk
Objectives are simple; exploration is the point
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.