head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A slow cinematic thriller that tests patience and attention, not skill.

Optimization · Light / Casual
Atompunk walking sim adapting Lem's novel about a hostile robotic planet.
Fort Solis leans Optimization (Light / Casual); The Invincible leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
Walking and occasional QTEs carry no real ceiling
The Invincible
Walking and dialogue choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
A scripted thriller with no adversary to model
The Invincible
No opposition of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
The mystery is fixed; only first-playthrough ignorance hides it
The Invincible
Authored story with branching endings
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fort Solis
Light log-hunting is the only system to engage
The Invincible
Light exploration; choices steer narrative
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.