head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Open-world racing testing car control and line discipline with light tuning underneath.

Execution · Pure Mechanics
A snowboarding sim testing precise trick execution and line memorization.
Forza Horizon 2 leans Execution (Pure Mechanics); Shredders leans Execution (Pure Mechanics).
Shredders leans a little harder on execution, though the gap is small.
Forza Horizon 2
Racing lines, braking points and car control lead everything
Shredders
Precise trick timing, balance and landing control dominate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Drivatar AI mimics styles but stays effectively scripted
Shredders
Mostly solo/coop, no adaptive opponent to predict
Shredders leans a little harder on variance, though the gap is small.
Forza Horizon 2
Weather shifts grip slightly; courses are fully known
Shredders
Slope conditions fixed, little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Car tuning and route knowledge reward preparation
Shredders
Learning lines and trick combos for score routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.