head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Open-world racing testing car control and line discipline with light tuning underneath.

Execution · Pure Mechanics
Input precision across five fixed skateboarding events with learnable optimal lines.
Forza Horizon 2 leans Execution (Pure Mechanics); Skate or Die leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Racing lines, braking points and car control lead everything
Skate or Die
Joystick precision on ramps, jumps and races decides every event
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Drivatar AI mimics styles but stays effectively scripted
Skate or Die
Pool joust against another human adds slight prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Weather shifts grip slightly; courses are fully known
Skate or Die
Courses are fixed; nothing hidden after a few runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Car tuning and route knowledge reward preparation
Skate or Die
Learning each event's optimal lines and trick values raises scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.