head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world arcade racer across Australia where car control and tuning carry every event.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Forza Horizon 3 leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Forza Horizon 3 leans a little harder on execution, though the gap is small.
Forza Horizon 3
Car control and racing lines at speed
Rage
id-style gunplay precision against agile bandits.
Forza Horizon 3 leans a little harder on reads, though the gap is small.
Forza Horizon 3
Drivatars mimic but don't truly adapt
Rage
Enemy mobility is scripted animation, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 3
Minor traffic and event variation
Rage
First-run unknowns in dungeons and loot.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 3
Tuning, car choice, and route knowledge
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.