head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world racer where tuning and racing lines beat the AI field.

Execution · Practiced Mastery
An encyclopedic driving simulator spanning 700 cars and decades of automotive history.
Forza Horizon 5 leans Execution (Practiced Mastery); Gran Turismo 4 leans Execution (Practiced Mastery).
Gran Turismo 4 leans a little harder on execution, though the gap is small.
Forza Horizon 5
Racing line, throttle control, and braking timing matter.
Gran Turismo 4
Hundreds of cars all demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 5
AI drivivatars follow fixed patterns; no real adaptation.
Gran Turismo 4
Fixed-line AI offers no adaptive opposition
Forza Horizon 5 leans a little harder on variance, though the gap is small.
Forza Horizon 5
Weather and event roulette add mild randomness.
Gran Turismo 4
Deterministic outside slight tyre wear modelling
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 5
Car tuning, build choice, and tire compound solve races.
Gran Turismo 4
Event-by-event car and tune selection is deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.