head to head

Four Last Things cover artvsThe Neverhood cover art

Four Last ThingsvsThe Neverhood

Four Last Things leans Optimization (Systems & Chaos); The Neverhood leans Optimization (Pure Optimization).

EXECUTION0 /10READS0 /10VARIANCE2 /10OPTIMIZATION4 /10
Four Last ThingsThe Neverhood

Axis by axis

Execution0 vs 1

The Neverhood leans harder on execution: Point-and-click; no dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

Four Last Things leans harder on variance: Absurd puzzle logic is hidden until stumbled upon

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Four Last Things

full breakdown

The Neverhood