head to head
FoxholevsRise of Nations
Foxhole leans Optimization (Mind & Math); Rise of Nations leans Optimization (Mind & Math).
FoxholeRise of Nations
Axis by axis
Execution3 vs 5
Rise of Nations leans harder on execution: Rare great-wonder timing and military grouping need some precision
Reads6 vs 7
Rise of Nations leans harder on reads: Opponent nation pick and age-rush timing must be predicted
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

