head to head
Fragile Dreams: Farewell Ruins of the MoonvsRoboCop: Rogue City
Fragile Dreams: Farewell Ruins of the Moon leans Optimization (Practiced Mastery); RoboCop: Rogue City leans Execution (Practiced Mastery).
Fragile Dreams: Farewell Ruins of the MoonRoboCop: Rogue City
Axis by axis
Execution3 vs 4
RoboCop: Rogue City leans harder on execution: Deliberate aiming with a tanky hero, light demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Fragile Dreams: Farewell Ruins of the Moon leans harder on variance: Item placement and fragile weapon breaks vary mildly
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

